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Calling the MLTE Initialization Function

You initialize MLTE by calling the TXNInitTextension function. You need to call this function only once. Calling it more than once returns the result code kTXNAlreadyInitializedErr and has no effect. If for some reason you want to initialize MLTE again while your application is running, you must first call the TXNTerminateTextension function.

Listing 3-2 shows how you can initialize MLTE using a MyInitializeMLTE function. You call the MyInitializeMLTE function from your application's one-time-only initialization function.

Listing 3-2 Initializing MLTE
void MyInitializeMLTE (void) { OSErr status; // ---------------Setting Up a Font Description----------------------- TXNInitOptions options; // initialization options TXNMacOSPreferredFontDescription defaults; // font description defaults.fontID = kTXNDefaultFontName; // use default font defaults.pointSize = kTXNDefaultFontSize; // use default text size defaults.fontStyle = kTXNDefaultFontStyle; // use default text style defaults.encoding = kTXNSystemDefaultEncoding; // use default encoding // ---------------Assigning Initialization Options------------------- // Support movies, sound, and graphics embedded in text data. options = kTXNWantMoviesMask | kTXNWantSoundMask | kTXNWantGraphicsMask; // -----------Calling the MLTE Initialization Function----------------- // Pass an array of font descriptions. // In this case, there is 1 description in the array. // Pass initialization options. status = TXNInitTextension (&defaults, 1, options); if (status != noErr) // Call your function to handle the error. MyAlertUser (eNoInitialization); }

Copyright © 2001 Apple Computer, Inc. (Last Updated January 11, 2001)

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