- Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
- Chapter 7 - Transform Objects / Transform Objects Reference
Transform Objects Routines
This section describes the routines you can use to manage transforms.
Subtopics
- Managing Transforms
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- Creating and Manipulating Matrix Transforms
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- Creating and Manipulating Rotate Transforms
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- Creating and Manipulating Rotate-About-Point Transforms
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- Creating and Manipulating Rotate-About-Axis Transforms
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- Creating and Manipulating Scale Transforms
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- Creating and Manipulating Translate Transforms
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- Creating and Manipulating Quaternion Transforms
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© Apple Computer, Inc.
11 JUL 1996