- Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
- Chapter 4 - Geometric Objects / Geometric Objects Reference
- Geometric Objects Routines / Traversing Mesh Components, Vertices, Faces, and Edges
Q3Mesh_NextVertexEdge
You can use the Q3Mesh_NextVertexEdge function to get the next edge around a vertex, in a counterclockwise order.
TQ3MeshEdge Q3Mesh_NextVertexEdge (TQ3MeshIterator *iterator);
iterator
- A pointer to a mesh iterator structure.
DESCRIPTION
The Q3Mesh_NextVertexEdge function returns, as its function result, the next edge counterclockwise in the iteration specified by the iterator parameter, which must have been filled in by a previous call to Q3Mesh_FirstVertexEdge or Q3Mesh_NextVertexEdge. If there are no more edges, this function returns NULL.
© Apple Computer, Inc.
11 JUL 1996