- Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
- Chapter 4 - Geometric Objects / Geometric Objects Reference
Geometric Objects Routines
This section describes the QuickDraw 3D routines that you can use to create and edit the geometric primitive objects.
Subtopics
- Managing Geometric Objects
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- Creating and Editing Points
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- Creating and Editing Lines
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- Creating and Editing Polylines
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- Creating and Editing Triangles
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- Creating and Editing Simple Polygons
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- Creating and Editing General Polygons
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- Creating and Editing Boxes
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- Creating and Editing Trigrids
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- Creating and Editing Meshes
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- Traversing Mesh Components, Vertices, Faces, and Edges
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- Creating and Editing NURB Curves
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- Creating and Editing NURB Patches
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- Creating and Editing Markers
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- Managing Bitmaps
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© Apple Computer, Inc.
11 JUL 1996