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- QuickDraw 3D RAVE / QuickDraw 3D RAVE Reference
Application-Defined Routines
This section describes the routines you might need to define to add a new drawing engine to the QuickDraw 3D Acceleration Layer.
- Note
- See "Writing a Drawing Engine," beginning on page 1-23 for step-by-step details on writing a drawing engine.
This section also describes the notice method you might need to define to have your application receive notices when certain events occur. See "Notice Methods" (page 1-147) for details.
Subtopics
- Public Draw Context Methods
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- Private Draw Context Methods
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- Color Lookup Table Methods
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- Texture and Bitmap Methods
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- Method Reporting Methods
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- Notice Methods
© Apple Computer, Inc.
28 AUG 1996