QADrawTriMeshTexture
You can use theQADrawTriMeshTexturefunction to draw a texture-mapped triangle mesh.
#define QADrawTriMeshTexture(drawContext,nTriangle,triangles) \ (drawContext)->drawTriMeshTexture (drawContext,nTriangle,triangles)
drawContext- A draw context.
nTriangle- The number of indexed triangles pointed to by the
trianglesparameter.triangles- A pointer to an array of indexed triangles. See "Indexed Triangle Structure" (page 1-80) for a description of indexed triangles.
DESCRIPTION
TheQADrawTriMeshTexturefunction draws the texture-mapped triangle mesh specified by thetrianglesparameter into the draw context specified by thedrawContextparameter. Each triangle in the mesh is defined by aTQAIndexedTriangledata structure, which contains three indices into the array of texture vertices previously submitted to the draw context by a call to theQASubmitVerticesTexturefunction.SPECIAL CONSIDERATIONS
QADrawTriMeshTextureoperates only on a triangle mesh previously submitted using theQASubmitVerticesTexturefunction. UseQADrawTriMeshGouraudto draw a triangle mesh submitted using theQASubmitVerticesGouraudfunction.The
QADrawTriMeshTexturefunction is optional and must be supported only by drawing engines that support texture mapping.