Rectangle Structure
You specify a rectangular region of memory (for instance, to define the area into which a drawing engine is to draw) using a rectangle structure, defined by theTQARectdata type. All values are interpreted to be in device coordinates.
typedef struct TQARect { long left; long right; long top; long bottom; } TQARect;
Field Description
left- The left side of the rectangle.
right- The right side of the rectangle.
top- The top side of the rectangle.
bottom- The bottom side of the rectangle.