Vertex Modes
The vertexMode parameter for the QADrawVGouraud and QADrawVTexture functions specifies a vertex mode, which determines how the drawing engine interprets and draws an array of vertices.
typedef enum TQAVertexMode {
kQAVertexMode_Point = 0,
kQAVertexMode_Line = 1,
kQAVertexMode_Polyline = 2,
kQAVertexMode_Tri = 3,
kQAVertexMode_Strip = 4,
kQAVertexMode_Fan = 5
} TQAVertexMode;
Constant descriptions
kQAVertexMode_Point
- Draw points. Each vertex in the array is drawn as a point. The engine draws
nVertices points (where nVertices is the number of vertices in the vertex array).
kQAVertexMode_Line
- Draw line segments. Each successive pair of vertices in the array determines a single line segment. The engine draws
nVertices/2 line segments.
kQAVertexMode_Polyline
- Draw connected line segments. Each vertex in the array and its predecessor determine a line segment. The engine draws
nVertices-1 line segments.
kQAVertexMode_Tri
- Draw triangles. Each successive triple of vertices in the array determines a single triangle. The engine draws
nVertices/3 triangles.
kQAVertexMode_Strip
- Draw a strip of triangles. The first three vertices in the array determine a triangle, and each successive vertex and its two predecessors determine a triangle that abuts the existing strip of triangles. The engine draws
nVertices-2 triangles.
kQAVertexMode_Fan
- Draw a fan. The first three vertices in the array determine a triangle; each successive vertex, its immediate predecessor, and the first vertex in the array determine a triangle that abuts the existing fan. The engine draws
nVertices-2 triangles.