Q3Matrix4x4_SetRotate_Z
You can use theQ3Matrix4x4_SetRotate_Zfunction to configure a 4-by-4 transformation matrix that rotates objects around the z axis.
TQ3Matrix4x4 *Q3Matrix4x4_SetRotate_Z ( TQ3Matrix4x4 *matrix4x4, float angle);
matrix4x4- A 4-by-4 matrix.
angle- The desired angle of rotation around the z coordinate axis, in radians.
DESCRIPTION
TheQ3Matrix4x4_SetRotate_Zfunction returns, as its function result and in thematrix4x4parameter, a rotational matrix that rotates an object by the angleanglearound the z axis.