Q3Matrix4x4_SetRotateAboutAxis
You can use the Q3Matrix4x4_SetRotateAboutAxis function to configure a 4-by-4 rotate-about-axis transformation matrix.
TQ3Matrix4x4 *Q3Matrix4x4_SetRotateAboutAxis (
TQ3Matrix4x4 *matrix4x4,
const TQ3Point3D *origin,
const TQ3Vector3D *orientation,
float angle);
matrix4x4
- A 4-by-4 matrix.
origin
- The desired origin of rotation.
orientation
- The desired orientation of the axis of rotation.
angle
- The desired angle of rotation, in radians.
DESCRIPTION
The Q3Matrix4x4_SetRotateAboutAxis function returns, as its function result and in the matrix4x4 parameter, an rotate-about-axis matrix that rotates an object by the angle angle around the axis determined by the point origin and the orientation orientation.