Hit Path Structure
You use a hit path structure to get group information about the path through a model hierarchy to a specific picked object. A hit path structure is defined by theTQ3HitPathdata type.
typedef struct TQ3HitPath { TQ3GroupObject rootGroup; unsigned long depth; TQ3GroupPosition *positions; } TQ3HitPath;
Field Description
rootGroup- The root group that was picked.
depth- The number of positions in the path. If the picked object is not in the model hierarchy, this field contains the value 0.
positions- A pointer to an array of group positions. This array is allocated by QuickDraw 3D.