- Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
- Chapter 9 - Camera Objects / Camera Objects Reference
Data Structures
This section describes the data structures supplied by QuickDraw 3D for managing cameras. The data structures used to manage cameras are all public.
Subtopics
- Camera Placement Structure
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- Camera Range Structure
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- Camera View Port Structure
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- Camera Data Structure
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- Orthographic Camera Data Structure
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- View Plane Camera Data Structure
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- Aspect Ratio Camera Data Structure
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© Apple Computer, Inc.
11 JUL 1996