- Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
- Chapter 2 - 3D Viewer / 3D Viewer Reference
3D Viewer Routines
This section describes the routines that you can use to create and manage the 3D Viewer. You can use these routines to
- create a new viewer object
- dispose of a viewer object
- attach a file or block of data to a viewer object
- handle editing operations associated with a viewer object
- Note
- You don't need to use all of these routines in order to use the 3D Viewer. For a description of which routines are required, see "Using the 3D Viewer," beginning on page 2-7.
Subtopics
- Creating and Configuring Viewers
-
- Updating Viewer Data
-
- Handling Viewer Events
-
- Getting Viewer Information
-
- Handling Edit Commands
-
© Apple Computer, Inc.
11 JUL 1996