- Inside Macintosh: QuickDraw GX Environment and Utilities /
- Chapter 8 - QuickDraw GX Mathematics
Using QuickDraw GX Mathematics
This section describes how you can use QuickDraw GX number formats, macros, and functions in your application.
Subtopics
- Converting Number Formats
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- Performing Fixed-Point Operations
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- Converting Between Cartesian and Polar Coordinates
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- Performing Vector Operations
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- Shifting the Bits of a wide Number
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- Determining the Highest Order Bit of a wide Number
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- Generating Random Numbers
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- Analyzing the Bits in a Number
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- Resetting a Mapping
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© Apple Computer, Inc.
7 JUL 1996