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Inside Macintosh:


3D Graphics Programming With QuickDraw 3D

QuickDraw 3D is a graphics library developed by Apple Computer that programmers can use to create models of three-dimensional objects and render images of those models on the screen, a printer, or other output device. The QuickDraw 3D programming interface, which is cross platform, is based on the C programming language.

This book explains how to


Availability: Click below to obtain 3D Graphics Programming with QuickDraw 3D in any of the following formats.
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Book Contents
Figures, Tables, and Listings
Preface - About This Book
Chapter 1 - Introduction to QuickDraw 3D
Chapter 2 - 3D Viewer
Chapter 3 - QuickDraw 3D Objects
Chapter 4 - Geometric Objects
Chapter 5 - Attribute Objects
Chapter 6 - Style Objects
Chapter 7 - Transform Objects
Chapter 8 - Light Objects
Chapter 9 - Camera Objects
Chapter 10 - Group Objects
Chapter 11 - Renderer Objects
Chapter 12 - Draw Context Objects
Chapter 13 - View Objects
Chapter 14 - Shader Objects
Chapter 15 - Pick Objects
Chapter 16 - Storage Objects
Chapter 17 - File Objects
Chapter 18 - QuickDraw 3D Pointing Device Manager
Chapter 19 - Error Manager
Chapter 20 - QuickDraw 3D Mathematical Utilities
Chapter 21 - QuickDraw 3D Color Utilities
Bibliography
Glossary

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© Apple Computer, Inc.
11 JUL 1996